This visual style is attractive and smoothly animated in conversation, but makes movements abrupt since each character (you control a handful of predetermined characters, but mostly the main protagonist, Yamato Ichidaiji) only faces four directions – up, down, left, and right. Navigating the game’s environments is handled in a distinctly Persona-esque fashion, switching between topographic world maps and close-up locations like schools, laboratories, and rogue hangars. Megaton Musashi’s prioritisation of its anime tie-ins over playability – at least in the between-sortie explorations – are immediately apparent thanks to the sharp, hand-drawn character art, each of which is animated in a motion graphics style that never leaves the 2D plane – unlike, say, Little Battlers Experience’s 3D characters and backdrops. Although the machines in Megaton Musashi are original, the game’s mechanical designs are clearly an homage to Japan’s golden era of giant robots. Like Little Battlers Experience, Megaton Musashi is a mecha-themed action RPG, except where LBE went micro – pitting school kids and their Gunpla-like mech models against each other in Virtual On-style tournaments – Megaton Musashi’s stakes are thematically greater, in which young pilots man super-powered ‘rogues,’ each of which clearly draw inspiration from vintage Japanese mechs like Tetsujin-28 ( Gigantor in the West), Mazinger Z, and Gaiking. This is where you come in.Ĭaptured on Nintendo Switch (Handheld/Undocked) A few select ‘chosen ones,’ however, are aware of the situation, and pilot giant robots called ‘rogues’ to do battle with the extraterrestrials. You see, the basic Megaton Musashi plot is downright Matrix-y: The Earth has been destroyed and terraformed by alien ‘draktors,’ and the remaining 0.01% of Earth’s inhabitants – who all live underground in an environment that looks suspiciously like a Japanese suburb – are somehow blissfully unaware that the planet has been overtaken by the invading species. Released on Nintendo Switch and PlayStation 4 (although it began life as a 3DS title in early development), Megaton Musashi welds the overworld navigation and extensive chit-chat of the Persona series to periodic 'mecha-versus-alien' showdowns. Released exclusively in Japan in November 2021, Megaton Musashi is a mech-combat RPG that resembles the giant mecha work of fellow Japanese developer Sandlot, but in actual practice plays more like a hybrid of Level-5 stablemate, Little Battlers Experience and, of all things, Atlus’ Persona series. Professor Layton, Ni No Kuni, Inazuma Eleven, Snack World, and of course, Yo-kai Watch have all benefited from the franchise treatment, and newcomer Megaton Musashi is no exception. It’s been a while since renowned Japanese developer Level-5 launched an IP that didn’t come complete with accompanying merchandise lines, manga, and anime to complement its latest game property.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |